直接上代码:
using System.IO;
void Update () { if(Input.GetKeyDown(KeyCode.A)) { StartCoroutine(getScreenTexture()); //unity 自带截屏,只能是截全屏 Application.CaptureScreenshot("shot.png"); } } public int capx=0; public int capy=0; public int capwidth=700; public int capheight=500; IEnumerator getScreenTexture() { yield return new WaitForEndOfFrame(); Texture2D t = new Texture2D(capwidth, capheight,TextureFormat.RGB24, true);//需要正确设置好图片保存格式 t.ReadPixels(new Rect(capx,capy,capwidth,capheight), 0, 0, false);//按照设定区域读取像素;注意是以左下角为原点读取 t.Apply(); //二进制转换 byte[] byt = t.EncodeToPNG(); File.WriteAllBytes(Application.dataPath + Time.time + ".png", byt); }
http://blog.csdn.net/tanmengwen/article/details/8501612
作者:tanmengwen 发表于2013-1-14 16:35:53 原文链接
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