1、布局界面
- <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
- xmlns:tools="http://schemas.android.com/tools"
- android:layout_width="match_parent"
- android:layout_height="match_parent"
- android:paddingBottom="@dimen/activity_vertical_margin"
- android:paddingLeft="@dimen/activity_horizontal_margin"
- android:paddingRight="@dimen/activity_horizontal_margin"
- android:paddingTop="@dimen/activity_vertical_margin"
- tools:context=".GameActivity" >
- <www.csdn.net.tetris.view.GameView
- android:id="@+id/gameview"
- android:layout_width="wrap_content"
- android:layout_height="wrap_content"/>
- <Button
- android:id="@+id/btn_left"
- android:layout_width="wrap_content"
- android:layout_height="wrap_content"
- android:layout_alignLeft="@+id/gameview"
- android:layout_alignParentBottom="true"
- android:text="@string/btn_text" />
- <Button
- android:id="@+id/btn_right"
- android:layout_width="wrap_content"
- android:layout_height="wrap_content"
- android:layout_alignBottom="@+id/gameview"
- android:layout_centerHorizontal="true"
- android:layout_alignParentBottom="true"
- android:text="@string/btn_right" />
- </RelativeLayout>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:paddingBottom="@dimen/activity_vertical_margin" android:paddingLeft="@dimen/activity_horizontal_margin" android:paddingRight="@dimen/activity_horizontal_margin" android:paddingTop="@dimen/activity_vertical_margin" tools:context=".GameActivity" > <www.csdn.net.tetris.view.GameView android:id="@+id/gameview" android:layout_width="wrap_content" android:layout_height="wrap_content"/> <Button android:id="@+id/btn_left" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignLeft="@+id/gameview" android:layout_alignParentBottom="true" android:text="@string/btn_text" /> <Button android:id="@+id/btn_right" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignBottom="@+id/gameview" android:layout_centerHorizontal="true" android:layout_alignParentBottom="true" android:text="@string/btn_right" /> </RelativeLayout>
2、封装的一个绘制的图的类
- package www.csdn.net.tetris.domain;
- import www.csdn.net.tetris.view.GameView;
- public class Block {
- private int x=20,y=20;
- public GameView gameView;
- public Block(GameView gameView){
- this.gameView=gameView;
- }
- //向左移动
- public void moveLeft(){
- x-=10;
- gameView.invalidate();
- }
- //向右移动
- public void moveRight(){
- x+=10;
- gameView.invalidate();
- }
- //下落方法
- public void downLoad(){
- y+=10;
- gameView.invalidate();//重新绘制
- }
- public int getX() {
- return x;
- }
- public void setX(int x) {
- this.x = x;
- }
- public int getY() {
- return y;
- }
- public void setY(int y) {
- this.y = y;
- }
- }
package www.csdn.net.tetris.domain; import www.csdn.net.tetris.view.GameView; public class Block { private int x=20,y=20; public GameView gameView; public Block(GameView gameView){ this.gameView=gameView; } //向左移动 public void moveLeft(){ x-=10; gameView.invalidate(); } //向右移动 public void moveRight(){ x+=10; gameView.invalidate(); } //下落方法 public void downLoad(){ y+=10; gameView.invalidate();//重新绘制 } public int getX() { return x; } public void setX(int x) { this.x = x; } public int getY() { return y; } public void setY(int y) { this.y = y; } }
3、创建一个画布和线程的操作
- package www.csdn.net.tetris.view;
- import android.content.Context;
- import android.graphics.Canvas;
- import android.graphics.Paint;
- import android.os.Handler;
- import android.os.Message;
- import android.util.AttributeSet;
- import android.view.View;
- import www.csdn.net.tetris.domain.Block;
- public class GameView extends View {
- public static Block block;
- public Handler handler;
- //定义方向
- public static int dir=-1;
- //上下左右
- public static final int DIRUP=1;
- public static final int DIRDOWN=2;
- public static final int DIRLEFT=3;
- public static final int DIRRIGHT=4;
- public GameView(Context context,AttributeSet attrs) {
- super(context);
- //创建俄罗斯方块对象
- this.block=new Block(this);
- handler=new Handler(){
- public void handleMessage(Message msg) {
- super.handleMessage(msg);
- switch (msg.what) {
- case DIRLEFT:
- GameView.block.moveLeft();
- break;
- case DIRRIGHT:
- GameView.block.moveRight();
- break;
- default:
- GameView.block.downLoad();
- break;
- }
- }
- };
- //创建线程
- new Thread (new Runnable(){
- @Override
- public void run() {
- while(true){
- try{
- System.out.println("子线程名称:::"+Thread.currentThread().getName());
- //block.downLoad();
- Thread.sleep(1000);
- handler.sendEmptyMessage(dir);
- }catch(Exception e){
- e.printStackTrace();
- }
- }
- }
- }).start();
- }
- @Override
- protected void onDraw(Canvas canvas) {
- super.onDraw(canvas);
- //设置了画布的颜色
- canvas.drawARGB(255, 0, 0, 255);
- //设置一个画笔
- Paint paint=new Paint();
- paint.setARGB(255, 255, 0, 0);
- canvas.drawCircle(block.getX(), block.getY(), 10, paint);
- }
- }
package www.csdn.net.tetris.view; import android.content.Context; import android.graphics.Canvas; import android.graphics.Paint; import android.os.Handler; import android.os.Message; import android.util.AttributeSet; import android.view.View; import www.csdn.net.tetris.domain.Block; public class GameView extends View { public static Block block; public Handler handler; //定义方向 public static int dir=-1; //上下左右 public static final int DIRUP=1; public static final int DIRDOWN=2; public static final int DIRLEFT=3; public static final int DIRRIGHT=4; public GameView(Context context,AttributeSet attrs) { super(context); //创建俄罗斯方块对象 this.block=new Block(this); handler=new Handler(){ public void handleMessage(Message msg) { super.handleMessage(msg); switch (msg.what) { case DIRLEFT: GameView.block.moveLeft(); break; case DIRRIGHT: GameView.block.moveRight(); break; default: GameView.block.downLoad(); break; } } }; //创建线程 new Thread (new Runnable(){ @Override public void run() { while(true){ try{ System.out.println("子线程名称:::"+Thread.currentThread().getName()); //block.downLoad(); Thread.sleep(1000); handler.sendEmptyMessage(dir); }catch(Exception e){ e.printStackTrace(); } } } }).start(); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); //设置了画布的颜色 canvas.drawARGB(255, 0, 0, 255); //设置一个画笔 Paint paint=new Paint(); paint.setARGB(255, 255, 0, 0); canvas.drawCircle(block.getX(), block.getY(), 10, paint); } }
4、在MainActivity中的操作
- package com.example.tetris;
- import android.app.Activity;
- import android.os.Bundle;
- import android.os.Handler;
- import android.os.Message;
- import android.view.Menu;
- import android.view.View;
- import android.widget.Button;
- import android.widget.Toast;
- import www.csdn.net.tetris.domain.Block;
- import www.csdn.net.tetris.view.GameView;
- public class GameActivity extends Activity {
- //声明按钮控件
- public Button btn_start;
- public Button btn_right;
- public Button btn_left;
- @Override
- protected void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.activity_game);
- //获取按钮控件
- btn_start=(Button) findViewById(R.id.btn_start);
- btn_start.setOnClickListener(new MyOnClickListener());
- System.out.println("主线程:::"+Thread.currentThread().getName());
- }
- @Override
- public boolean onCreateOptionsMenu(Menu menu) {
- // Inflate the menu; this adds items to the action bar if it is present.
- getMenuInflater().inflate(R.menu.main, menu);
- return true;
- }
- class MyOnClickListener implements View.OnClickListener{
- @Override
- public void onClick(View v) {
- int id=v.getId();
- switch (id) {
- case R.id.btn_start:
- //GameView gameView=new GameView(GameActivity.this,null);
- GameActivity.this.setContentView(R.layout.activity_layout);
- //获取控件
- btn_right=(Button) findViewById(R.id.btn_right);
- btn_left=(Button) findViewById(R.id.btn_left);
- btn_left.setOnClickListener(new MyOnClickListener());
- btn_right.setOnClickListener(new MyOnClickListener());
- break;
- case R.id.btn_left:
- Toast.makeText(GameActivity.this, "向左移动", Toast.LENGTH_LONG).show();
- GameView.block.moveLeft();
- //GameView.dir=GameView.DIRLEFT;
- break;
- case R.id.btn_right:
- Toast.makeText(GameActivity.this, "向右移动", Toast.LENGTH_LONG).show();
- GameView.block.moveRight();
- //GameView.dir=GameView.DIRRIGHT;
- break;
- default:
- break;
- }
- }
- }
- }
作者:sgx425021234 发表于2013-6-7 1:11:42 原文链接
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