涉及到的类或接口:Lifecycle,LifecycleListener,LifecycleEvent,LifecycleSupport。
Lifecycle接口:
public static final String INIT_EVENT = "init"; public static final String START_EVENT = "start"; public static final String BEFORE_START_EVENT = "before_start"; public static final String AFTER_START_EVENT = "after_start"; public static final String STOP_EVENT = "stop"; public static final String BEFORE_STOP_EVENT = "before_stop"; public static final String AFTER_STOP_EVENT = "after_stop"; public static final String DESTROY_EVENT = "destroy"; public static final String PERIODIC_EVENT = "periodic"; public void addLifecycleListener(LifecycleListener listener); public LifecycleListener[] findLifecycleListeners(); public void removeLifecycleListener(LifecycleListener listener); public void start() throws LifecycleException; public void stop() throws LifecycleException;很明显,其中定义了很多状态常量。addLifecycleListener是为了向这个组件(一般组件都要实现这个接口,他们都有生命周期)注册监听器LifecycleListener。
findLifecycleListeners是为了找出已经向这个组件注册了的监听器。很容易想到removeLifecycleListener这个函数的功能。其实很多组件中的start()都是从这里继承的。
LifecycleListener:
public void lifecycleEvent(LifecycleEvent event);它就只有这个方法。这就是当event被触发了之后listener要执行的动作。
LifecycleEvent:
private Object data = null; private Lifecycle lifecycle = null; private String type = null;
type就是组件的状态标识
LifecycleSupport:这是一个工具类。里面维护了一个组件的状态和一个组件。
public LifecycleSupport(Lifecycle lifecycle) { super(); this.lifecycle = lifecycle; }
public void addLifecycleListener(LifecycleListener listener) { synchronized (listenersLock) { LifecycleListener results[] = new LifecycleListener[listeners.length + 1]; for (int i = 0; i < listeners.length; i++) results[i] = listeners[i]; results[listeners.length] = listener; listeners = results; } }
public void fireLifecycleEvent(String type, Object data) { if (Lifecycle.INIT_EVENT.equals(type)) { state = "INITIALIZED"; } else if (Lifecycle.BEFORE_START_EVENT.equals(type)) { state = "STARTING_PREP"; } else if (Lifecycle.START_EVENT.equals(type)) { state = "STARTING"; } else if (Lifecycle.AFTER_START_EVENT.equals(type)) { state = "STARTED"; } else if (Lifecycle.BEFORE_STOP_EVENT.equals(type)) { state = "STOPPING_PREP"; } else if (Lifecycle.STOP_EVENT.equals(type)) { state = "STOPPING"; } else if (Lifecycle.AFTER_STOP_EVENT.equals(type)) { state = "STOPPED"; } else if (Lifecycle.DESTROY_EVENT.equals(type)) { state = "DESTROYED"; } LifecycleEvent event = new LifecycleEvent(lifecycle, type, data); LifecycleListener interested[] = listeners; for (int i = 0; i < interested.length; i++) interested[i].lifecycleEvent(event); }
public void removeLifecycleListener(LifecycleListener listener) { synchronized (listenersLock) { int n = -1; for (int i = 0; i < listeners.length; i++) { if (listeners[i] == listener) { n = i; break; } } if (n < 0) return; LifecycleListener results[] = new LifecycleListener[listeners.length - 1]; int j = 0; for (int i = 0; i < listeners.length; i++) { if (i != n) results[j++] = listeners[i]; } listeners = results; } }
代码不多说,很简单吧。
下面来整体的分析下执行过程:(这里采用connector这个组件来分析)
因为connector太复杂了,大部分我也没怎么看懂,先来看看涉及到lifecycle的部分吧。
在connector中的start()方法中(connector也是个组件,实现了lifecycle接口,所以会有start(),基本上所有的组件都应该有这个方法,所以把它放入lifecycle接口中)。
lifecycle.fireLifecycleEvent(START_EVENT, null);
在stop()方法中调用:
lifecycle.fireLifecycleEvent(STOP_EVENT, null);其中lifecycle是在组件connector中维护的一个LifecycleSupport工具类的一个实例。在connector的start状态给所有监听者一个通知,然后每个监听者都会去执行他们的
lifecycleEvent方法。
这里很明显用到的设计模式是观察者模式。
作者:keep_moving_cqu 发表于2013-11-24 0:29:12 原文链接
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